Here is an overview of my research projects in reverse order.
On the bottom you can find lecture material.
project - LOD based occlusion culling
From the university calendar (http://www.uni-weimar.de/vlv/):
"Occlusion culling is an important technique for handling large data sets with medium to high depth complexity. Recently, most graphics cards support occlusion queries, which return the number of visible pixels for a rendered object. This feature can be used to implement efficient occlusion culling techniques, which make good use of the bandwidth of modern graphics cards."
In this project, we reviewed current occlusion culling techniques for large data sets. Our goal was the development and implementation of a hardware-supported occlusion culling technique, which uses simplified models with different levels of detail to resolve the occlusion information.
LOD based occlusion culling ...
project - haptical interfaces II
Haptical interfaces II was led by
Prof. Dr. rer. nat. Bernd Fröhlich

We developed a new 3d input device for general purposes. With the help of accelerometer-sensors we can calculate the movement of the device, which is then transferred to the virtual object.

haptical interfaces...
project - haptical interfaces I
Haptical interfaces I was led by
Prof. Dr. rer. nat. Bernd Fröhlich
and Dipl.-Inf.(FH) Jan Hochstrate
WS 2003-2004.
This project deals with the developement of interfaces with the use of microprocessors like the AtMega32.
We implemented a new haptical interface for the forklifter game.
haptical interfaces...
project - opengl and slang
opengl and slang was a project led by
Prof. Christian Bucher and
Prof. Dr. rer. nat. Bernd Fröhlich
SS 2003.
The main goal was to develop an interactive interface for 3d visualisation of rigid bodies.
This was done using C/C++/qt/opengl.
opengl and slang...
project - physical simulation in graphical environments
Physical simulation in graphical environments was led by
Prof. Dr. rer. nat. Bernd Fröhlich
and Dipl.-Inf.(FH) Jan Hochstrate in WS 2002-2003.
The project starts with a practical introduction in the vr system avango. We implemented
simulations of gravity, springs and collisions between rigid 3d bodies.
To achieve this we used vortex developed by cm-labs.
As a result we implemented a virtual forklifter game, which is featured on our project website.
physical simulation in graphical environments...
project - Sicher ist Sicher
Sicher ist Sicher (something like: "safety first" in english) happens to be my first project in
WS 2001-2002. The project was led by
dr.rer.nat. bernd schalbe
We set up a server for storing keys based on the public key encryption method to ensure secure
email transfer throughout the Bauhaus-University Weimar. We used the open source
pks keyserver developed by
marc horowitz.
Furthermore we wrote several howtos in using encryption programs both for windows and linux.
Sicher ist Sicher...
lecture virtual environments >>> interface.tar.gz
pyqt assignment, fish-eye-editor >>> preas_fishEye.pdf
fishEYEedit.py, a fish-eye-editor, using pyqt >>> fishEYEedit.py
lecture, implementation of a ping server >>> beleg.tar.gz
assigment for lecture cryptology >>> beleg_robert_scheibe.tar.gz